Campaign |
---|
AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D GW - D(AM) EoM EoMR I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) |
Language |
C |
Some menn accuse the Shadowdancers of the use of dark magic, and many would believe it, for their ability to slip behind enemy lines and stab the foe in the back is truly uncanny. Most of them deny any magical knowledge whatsoever - a wise move, for in the Sidhe lands magic is reserved to the Raindancer class - but some defy the Council and proudly admit to the use of what they call a 'natural fey power for cunning and deception'. It is not dark magic, they say, but the use of the faerie talents they naturally possess. The Council, with most of its members afraid of a Shadowdancer blade finding them in their sleep, does nothing about this blatant disregard for its authority. Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Advances from: | Veiledblade |
---|---|
Advances to: | |
Cost: | 52 |
HP: | 52 |
Movement: | 6 |
XP: | 100 |
Level: | 3 |
Alignment: | chaotic |
ID | Wild Elf Shadowdancer |
Abilities: | skirmisher |
sword blade | 7 - 5 melee | backstab |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 1 | 60% |
Frozen | 2 | 40% |
Hills | 2 | 50% |
Impassable | 100 | 100% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
Unwalkable | 100 | 100% |
Village | 1 | 60% |